I really enjoyed playing this game, I can tell a lot of work went into this. I really enjoyed the story and how it unfolded, the sheer amount of options you have while playing, and the interesting mechanic of being, well, almost invincible. I felt really eager to explore when I realized that there were no consequences to taking a big fall or touching another animal. I'm currently at school for game design, so perhaps I'm over analyzing, but I really did enjoy this unique game, keep it up, please!
eh, its okay.
I'm impressed you made it in flash... i could never get the hang of AS though I hear AS3 is a lot better for programming perpouses. it was, well, very very basic, but a good solid start. controls are too precise... for lack of a better word... add some float to his movements. instead of just moving when a button is pressed, give him some momentum so he doesn't just stop dead when a button isn't pressed. it was most noticable when jumping. I'd let off a key and his movment left or rigtht would just cease to exist. other than that, I'd say you've got the basics of a platformer down. but his animations were somwhat unnoticable, however. I couldn't tell he had any walking animation at first. i understand its a demo, but animations are typically complete during teh "demo" stage.
Thanks for the advices , and yes i also noticed that his movements are not quite noticable . I'm starting now with the full version and i will try this time to improve and correct all the mistakes that you all and myself have noticed
...mind feed copy?
what? I thought mind feed was awesome, but this test seems ot be a copy of the ideas behind mindfeed, and I didn't like thise one anywhere near as much. had no real underlying theme behind the questions, just a bunch of random stuff. Everyon else saysi t was funny... but I couldn't seem ot find any humor in it. music was good however.
With all do respect, you do realize games dont take 5 seconds to make right?
I was making this BEFORE mind feed came out, I simply released it after.
THIS is on the top games list? damn all those perverted 12 yr. olds who gave this a five for having girls in it. the game itself SUCKED. there wasn't much to it anyway, but the pink snakes... what the hell?! I could barely even SEE the f*ckers! IT doesn't help that they have a "fade" effect that makes it freaking impossible, at least for me, to see where one "snake" started and the other began. ergo, I failed quite fast. I don't get the girls there either. yeah, they look nice, but if you get "distracted" by them, you'll only die that much faster. any guy with the game on is mind won't pay attention to the girls, only to the game, like I did, and still fail fast. this game is pretty bad. It has no place on the "Top games"
old game idea,
but with an interesting twist. The game isn't fantastic, but its good and playable. I must say I do like the shrinking platform idea. added a new dimension to the game. The coaca rose really fast, but I think thats how it was mean to be, pretty frantic. I sense that tehre was no "winning" in this game, but thats fine.
This must have taken, what? all of 10 minutes to make? The "game" is horrible. The idea is bland, pointless and repetitive. and its defientnly NOT "visually appealing" its about as visually appealing as a gutted hamster, to be frank. You could ahve spent a lot more time on the "artwork" and thrown in a background that changes with what "season" or area your in, and those areas needed a lot of work too. and the point of teh game is what? avoiding little sticks in teh ground? make them something menacing at the least. and you have no more controlls than jus the stupid space bar. not fun at all. at the very, utmost pathetic LEAST you could have had it where you can jump higher while holding down the space bar, or only jump a little bit by hitting the spacebar once.
Any way you look at it, this is hardly a game, and if it is meant to be visually applealing, you need ot throw a lot more work into the drawings and add something to fill that void that is the background.
I'm a little slow at this kinda stuff, and I really got into it but got a little too frusterated. Buncha times where I could have used just one extra second!
but this game is great, Its highly original, as I've never seen anything quite like it (yet... SOmething tells me the idea of your game will get stolen and made into a shoddy clone sometime soon... :(...) the graphics arn't simple, but their plain and work well for the game. THe gameplay is rather intense because, as I stated, seconds count down quick. I'm glad its not easy though... too easy isn;'t worth playing!
I give this game a 9!
(I voted 5 however)
you guys make great games! This one was no exectption. I love the pixly look, its oldschool, simple, and a little bit funny. Great sounds and very siutable music, and the gameplay is simple but a ton of fun! Keep them coming!
what? I dont' belive this!
I reviewd nearly the EXACT SAME GAME a little while ago, only you called it "DestrucoChopper" which revealed how blatantly you took this idea from Indestruco Tank. In terms of gameplay and goals it is a complete rip-off of that good game, only you've made it a helictopter. The game HAS improved since I last played it whcih is good. But you re-named it and now everyone thinks its an original? bah! This game deserves maybe a green highlight, but not a blue highlight. Blue highlights should be for games that have been worked on around-the-clock to make sure they are unique and offer good graphics and awe-inspiring gameplay. THis game offers non of those and was rather simple to make if you know your way around AS. (I don't know my way around AS but I have used different programming languages and know that such a game would not be too difficult to make)
I changed a lot, this is almost a new game. And I dont see any rip off of indestructoTank, maybe the fuel that runs out? You could at least tell me what is similar? Blue Highlight is because this is newgrounds. This game will not do so well on other sites, newgrounders like these sort of games...And if you think this was simple to make then think again.
Everything works but I can tell some of the...
programming was faulty. Since is such a graphic-unintensive game I should expereience lag at all, but when ever their are too many bullets on teh screen everything starts lagging and it takes all the fun out of the game. So its either your programming or flashe's capabilites that result in that lag. (because i have a good, fast computer so its not that)
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